(06/02 14:02:54) Chat.log started...
(06/02 14:04:45) GoMeLeonardo: ok everything is ready
(06/02 14:04:57) GoMe Lyrositor: It begins...
(06/02 14:05:02) GoMeDoobes: Shhh...
(06/02 14:05:04) GoMeLeonardo: and we canstart this Meeting!!
(06/02 14:05:15) GoMeLeonardo: Welcome to the June All Guilds Meeting :D
(06/02 14:05:27) GoMeLeonardo: once again we are here
(06/02 14:06:01) GoMeLeonardo: this time we are a bit less but we still have someone in the speakign list :D
(06/02 14:06:06) GoMeLeonardo: So
(06/02 14:06:30) GoMeLeonardo: It's really becoming a tradition now, to start with our lady
(06/02 14:06:47) GoMeLeonardo: The unstoppable Annabelle and her quests!
(06/02 14:07:04) GoMeLeonardo: :)
(06/02 14:07:13) Annabelle: i will use copy& paste function
(06/02 14:07:27) Annabelle: lol
(06/02 14:07:32) radioflux: heh
(06/02 14:07:34) Annabelle: Seventh release
(06/02 14:07:41) Annabelle: that's 1st point
(06/02 14:07:59) Annabelle: My 7th release will be all reworked (16 quests out of 22).There will be only minor changes. It will make the quests less hard.This is good news since this release hold 22 quests in the top 30-35 hardest quests.Give me 2 to 3 weeks to get this done.
(06/02 14:08:21) Annabelle: lol
(06/02 14:08:27) Annabelle: that's more than quick
(06/02 14:08:32) Annabelle: 2nd point
(06/02 14:08:44) Annabelle: Jumping Mechanics now
(06/02 14:09:08) Annabelle: grrr
(06/02 14:09:15) Annabelle: i must have invalid terxt
(06/02 14:09:21) Abjab4 has flat feet
(06/02 14:09:28) Alien: 500 character limit
(06/02 14:09:34) Annabelle: What changed?
(06/02 14:09:36) Jahmen is a bit puzzled...
(06/02 14:09:40) radioflux: D'ni twitter
(06/02 14:09:55) Annabelle: lol
(06/02 14:10:10) Annabelle: The major issue of the new mechanics is the landing and the rebouncing on slopes .
(06/02 14:10:35) Annabelle: haha i found the guilty line
(06/02 14:10:59) Annabelle: On landing when we start from a higher plane to a lower one, we must break now, thing that we did not have to do before.This breaking stops the avatar few pixels ahead.We cannot longer do a super jump: stand jump quickly followed by a run-jump because of the kneeling.
(06/02 14:11:59) Annabelle: On the other hand there is good newsWe tend to slip more slowly on steep slopes.Before the last update I had some jumping sequences that have to be completely reworked because of this new fact.This will make the jumping sequences easier because of the slower slipping effect.
(06/02 14:12:41) Annabelle: This is the major good news for all.The more expert you become before the update the easier you will adapt.If you had no experience with what came before then you will be ok too since the adaptation will come naturally.
(06/02 14:12:51) Annabelle: last time i'm using this function LOL
(06/02 14:12:57) Annabelle: i feel like a robot
(06/02 14:13:12) Annabelle: that's all :)
(06/02 14:13:18) Annabelle: this was short
(06/02 14:13:31) Jahmen wants to ask a question...
(06/02 14:13:34) Annabelle: yes
(06/02 14:13:40) Abjab4: thats a lot of insight
(06/02 14:13:47) Jahmen wanted to know if
(06/02 14:13:55) Annabelle: i hope you recerded
(06/02 14:14:03) Annabelle: recorded
(06/02 14:14:08) GoMeLeonardo: oh yeah
(06/02 14:14:19) GoMeDoobes: Chatlog is on and recording.
(06/02 14:16:31) GoMeLeonardo: any other questions?
(06/02 14:16:40) Annabelle: i'll be here for a little bit online
(06/02 14:16:58) Annabelle: ok thanks :)
(06/02 14:17:01) GoMeLeonardo: none it seems
(06/02 14:17:04) GoMeLeonardo: thnk you anna!
(06/02 14:17:07) Annabelle: sorry for this robotic chat :)
(06/02 14:17:45) GoMeLeonardo: This time I am going to break the tradition and not keep GoMe as the last Groups
(06/02 14:17:47) GoMeLeonardo: *group
(06/02 14:18:20) GoMeLeonardo: So I'm calling the yellow guys her eon the stage now!
(06/02 14:18:55) GoMeDoobes: Hello everyone!
(06/02 14:18:55) GoMeLeonardo: Some of you guys may have already heard our news. But I'm going to repeat it here
(06/02 14:19:13) GoMeLeonardo: Lunanne and I are leaving the position of Guild Masters
(06/02 14:19:35) GoMeLeonardo: so durign this week the GUild of Messengers had GM elections
(06/02 14:20:09) GoMeLeonardo: and now, I can only leave the stage and the leading of the Guild to our new Guils Masters
(06/02 14:20:16) GoMeLeonardo: Lyrositor and Doobes :)
(06/02 14:20:18) GoMeDoobes bows
(06/02 14:20:22) GoMe Lyrositor bows
(06/02 14:20:36) GoMeDoobes: Thank you Leo. :)
(06/02 14:20:59) GoMeDoobes: As you can tell, it's been an interesting time for the Guild. I am very happy that the changing of the guard so to speak went as smoothly as it did.
(06/02 14:21:25) GoMeDoobes: And I believe we have Leonardo and Luna to thank for that. I applaud them and their service to the Guild as GMs and their continuing work for the Guild.
(06/02 14:22:00) GoMeDoobes: And that is the truth...they are not leaving. They are still part of the Guild, only more behind the scenes.
(06/02 14:22:40) GoMeDoobes: So as the new GMs, we are going to refresh everyone's memory on what we're working on.
(06/02 14:22:52) GoMeDoobes: Lyrositor will explain about our upcoming recruitment drive. :)
(06/02 14:22:59) GoMe Lyrositor: Thanks Doobes.
(06/02 14:23:12) GoMe Lyrositor: So, we've recently had a number of new project ideas.
(06/02 14:23:30) GoMe Lyrositor: And the diminished activity of our previous GMs is bound to be missed by all.
(06/02 14:23:40) GoMe Lyrositor: So, we need fresh blood, and we need it NOW! ;)
(06/02 14:23:57) GoMe Lyrositor: I have posted on the MO:ULa forums about this, with what hte Guild does, what it needs, etc.
(06/02 14:24:11) GoMeDoobes: (http://rel.to/gome)
(06/02 14:24:25) GoMe Lyrositor: So if you feel like joining the yellow Guild, please, take a look and come talk with us.
(06/02 14:24:38) GoMe Lyrositor: We're available on IRC, on the forums, on e-mail and on PM.
(06/02 14:24:54) GoMe Lyrositor: Hope to see some of you wearing yellow shirts soon!
(06/02 14:25:17) GoMeDoobes: Thank you Ly. :)
(06/02 14:25:25) GoMeDoobes: One of these jobs that you can do is Cavern Crier.
(06/02 14:25:46) GoMeDoobes: That is distributing information about URU, the Guild, various events, etc to interested parties in the cavern.
(06/02 14:25:49) GoMeDoobes: The day to day stuff. :)
(06/02 14:26:09) GoMeDoobes: If you're interested in that, you would want to talk with Nev'yn. He is head of the Cavern Criers and can help you get set up.
(06/02 14:26:28) GoMeDoobes: And he can be found in the cavern quite often, usually in the city and various hoods.
(06/02 14:26:38) GoMeDoobes: Back to Ly for a word on URU2U.
(06/02 14:27:06) GoMe Lyrositor: Uru2U is our guild's latest project.
(06/02 14:27:29) GoMe Lyrositor: We haven't actually started it beyond a conceptual stage, because it requires a lot of know-how and help.
(06/02 14:27:47) GoMe Lyrositor: It's a form of video news, semi-IC, produced by the GoMe but done by any willing explorer.
(06/02 14:28:11) GoMe Lyrositor: It takes the form of a news report with avatars playing the roles of various fictional/real Cavern dwellers.
(06/02 14:28:28) GoMe Lyrositor: So, if you're interest, your help would be greatly appreciated.
(06/02 14:28:32) GoMe Lyrositor: We need video editors,
(06/02 14:28:44) GoMe Lyrositor: actors, voice actors, cameramen...
(06/02 14:28:58) GoMeDoobes: Basically, a little something for everyone. :)
(06/02 14:29:05) GoMe Lyrositor: The lot. So if you have any of these skills (or any other which you think might help), please, contact us as soon as possible!
(06/02 14:29:23) GoMe Lyrositor: This should hopefully complement our existing newspaper production, which Luna will now talk about.
(06/02 14:31:50) GoMe_Luna(nne): so Cavern post, as I hinted at last time we were looking at possibilities of moving it to our website
(06/02 14:35:30) GoMe_Luna(nne): as I said we decided it is probably better if we move the articles that currently appaer in the Cavern Post to our website
(06/02 14:35:52) GoMe_Luna(nne): as the publishing time of the magazine is quite a bottle neck
(06/02 14:36:24) GoMe_Luna(nne): by publishing articles immediately as they have been written and edited
(06/02 14:36:46) GoMe_Luna(nne): we hope to be able to provide more up-to-date articles and get more interest from exploreres in writing articles
(06/02 14:37:06) GoMe_Luna(nne): I will be editing/organizing this
(06/02 14:37:14) GoMe_Luna(nne): we are planning to start begin summer
(06/02 14:37:41) GoMe_Luna(nne): after a while however I hope to carry over my duties to another messenger
(06/02 14:37:49) GoMe_Luna(nne): and become less active in the guild
(06/02 14:38:10) GoMe_Luna(nne): that was all from me
(06/02 14:38:31) GoMeDoobes: Thank you Luna. To expand on this new TCP, I turn it back over to Lyrositor.
(06/02 14:38:49) GoMe Lyrositor: So, we're thinking about setting up a new section of our website for this.
(06/02 14:38:52) GoMeDoobes: Who has a new job title along with GM. :)
(06/02 14:39:03) GoMe Lyrositor: It would serve as a sort of blog/newspaper
(06/02 14:39:22) GoMe Lyrositor: To help Leo set this up, I have also recently been promoted to Assistant Webmaster.
(06/02 14:39:22) Alien: sorry to interrupt ... TCP?
(06/02 14:39:27) GoMe Lyrositor: The Cavern Post.
(06/02 14:39:27) GoMeDoobes: (The Cavern Post)
(06/02 14:39:33) Alien: ok
(06/02 14:39:34) GoMeLeonardo: TCP=The Cavern Post
(06/02 14:39:48) GoMe Lyrositor: So, glory to me, yada yada yada, that's all from me. :P
(06/02 14:40:00) GoMeDoobes: And I believe that's all from us. Questions?
(06/02 14:42:07) GoMeLeonardo: No more questions
(06/02 14:42:12) GoMeDoobes: Be sure to visit us at http://rel.to/gome. Thank you everyone!
(06/02 14:42:54) GoMeLeonardo: ok ok
(06/02 14:42:55) Jahmen: Just to say I think you the best! thanx for all you do with GoMe
(06/02 14:43:01) Jahmen: Luna
(06/02 14:43:11) GoMeDoobes thanks you
(06/02 14:43:12) GoMeLeonardo: Now, the next speech may be quite interesting
(06/02 14:44:11) GoMeLeonardo: I have heard rumors of News coming from OpenUru that not ever some of their members know about
(06/02 14:44:23) GoMeLeonardo: so let's hear what MacFife has to tell us!!
(06/02 14:44:49) Mac: Hi!
(06/02 14:45:17) Mac: Well, I've got two things to talk about, and one is kind of "breaking news"
(06/02 14:45:51) Mac: Firstly, as you all realize, MOULa got a new fan update this week.
(06/02 14:46:06) Josie nods her head
(06/02 14:46:19) janaba cheers
(06/02 14:46:19) GoMeLeonardo looks at the new shiny Copy/Paste function
(06/02 14:46:27) radioflux feels all bouncy
(06/02 14:46:29) janaba: :-)
(06/02 14:46:34) Mac: That covered about a dozen or so individual fixes or enhancements
(06/02 14:47:17) Mac: So it was a fairly substantial change, although I guess a lot of it isn't that obvious to most players.
(06/02 14:48:00) Mac: Anyway, it's apity that there aren't more of the developers here today, because I'd just like to pass on a word of thanks.
(06/02 14:48:22) Abjab4: We lost some feature, Mac :(
(06/02 14:48:23) Annabelle: boq & CW are here
(06/02 14:48:41) Mac: I'd like to namecheck them all, but unfortunately I'm not as well prepared on that as JW usually is.
(06/02 14:49:28) Mac: Yes Boq was instrumental in the cut and paste. and CW did a lot too.
(06/02 14:50:20) Mac: Anyway, thanks to all those developers, and everyone who helped test the code, either on Minkata, Gehn or any of the other shards.
(06/02 14:50:20) Christian Walther: Skoader, Boq, D'Lanor, Hoikas are the ones I see at the moment
(06/02 14:51:05) Mac: Thanks CW. If you remember anyone else, please chip in.
(06/02 14:51:06) Abjab4 applauds
(06/02 14:51:07) radioflux: thanks, all!
(06/02 14:51:09) Kinley claps his hands
(06/02 14:51:43) janaba: isn't the standing jump already beautiful ??? ... haha ...
(06/02 14:51:51) janaba cheers
(06/02 14:51:54) Mac: OK. Next, is a bit of something and maybe a bit of nothing at the same time ;)
(06/02 14:53:05) Mac: As some of you will know, at the end of March, OpenUru submitted a request on behalf of the community as a whole to Cyan regarding licensing of "content"
(06/02 14:53:16) GoMeLeonardo: O.O
(06/02 14:53:32) Mac: Well, we did eventually get a response.
(06/02 14:53:44) Mac: And it a generally positive one.
(06/02 14:54:00) janaba: awesome!!!
(06/02 14:54:02) Josie cheers
(06/02 14:54:03) GoMeDoobes: :D
(06/02 14:54:10) janaba cheers
(06/02 14:54:20) radioflux: "but"
(06/02 14:54:26) Jahmen: and?
(06/02 14:54:33) janaba: everyday I check that thread, today I didn't lol
(06/02 14:54:38) Mac: At this time, I have to say it was a very brief reply, so there's not too much detail that I can pass on. That's why I said this might be a bit of nothing ;)
(06/02 14:55:06) janaba: that's Cyan lol
(06/02 14:55:12) GoMeDoobes nods
(06/02 14:55:36) Mac: What I can tell you is that Cyan likes the idea. They want to allow the community to be able to use the assets to help develop MOUL/CWE
(06/02 14:56:00) Jahmen: CWE?
(06/02 14:56:05) GoMe Lyrositor: CyanWorlds.com Engine
(06/02 14:56:06) GoMeLeonardo: CyanWorldsEngine
(06/02 14:56:15) Jahmen: tanx
(06/02 14:56:23) Mac: But there are a few considerations that they need to apply. So thing will take some time to work out.
(06/02 14:56:46) Abjab4: Question ?
(06/02 14:56:53) GoMeDoobes: (PM Leo)
(06/02 14:56:53) Jahmen says time with cyan means forever and a day?
(06/02 14:57:06) Mac: Firstly, they want to ensure that these game assets are used for MOUL and not, for example, ported to other game engines.
(06/02 14:57:20) janaba: lol
(06/02 14:57:31) Tom(Samoth): Nevertheless, good news.
(06/02 14:57:33) Abjab4: ahhh
(06/02 14:57:37) janaba: ahh
(06/02 14:57:42) Jahmen: ahhhh
(06/02 14:58:08) Mac: Secondly, they want to make it clear that in releasing these assets to the community, that they're not "abandoning" them or placing them in the public domain.
(06/02 14:58:23) radioflux: yes!
(06/02 14:58:36) janaba: that's the 'risk' or opportunity with Open Source I'd say
(06/02 14:58:40) Abjab4: Question How many OS are using/not using CWE ?
(06/02 14:59:08) Jahmen is a bit puzzled...
(06/02 14:59:16) Abjab4: will do
(06/02 14:59:18) GoMeLeonardo: go on Mac, I'll take care of Abjab's question
(06/02 14:59:21) Mac: The assets remain "Cyan's property" in effect, although people will be able to adapt and modify, and have ownership of their own resultant work
(06/02 15:00:22) janaba: aha
(06/02 15:00:49) Annabelle: kind of scaring me ... assets like all the ages' design?
(06/02 15:01:45) Mac: So, what they seem to be talking about is a "controlled license": RWe don't know if they are goiung to put all assets under this license
(06/02 15:02:32) Mac: The note only refers to "certain assets". I don't know what that means at this time.
(06/02 15:03:16) Mac: The inference is that they may be choosing certain items to begin with and see how it goes.
(06/02 15:03:56) J'Kla: Previously the assets Cyan were most protective of were Textures
(06/02 15:03:57) Mac: There is maybe one other thing that was mentioned, and possibly quite important:
(06/02 15:04:10) janaba: that'd be a start at least :-)
(06/02 15:04:41) janaba: oh
(06/02 15:05:44) janaba: so treat their assets well ... lol
(06/02 15:05:47) Mac: What has been mentioned is that Cyan would like all licensees to be on a register.
(06/02 15:06:07) Alabanda was expecting something like that.
(06/02 15:06:07) Mac: Why? is the obvious question.
(06/02 15:06:26) janaba: on a register?
(06/02 15:06:50) Alabanda: Presumably to make tracking license violations easier.
(06/02 15:06:55) Mac: It goes back to the earlier point about not having abandoned ownership. It'sa a way of showing that Cyan still controls the assets.
(06/02 15:07:10) Tom(Samoth): Sounds very logical.
(06/02 15:07:25) GoMeLeonardo: this seems very similar to the FCA Licence then
(06/02 15:07:27) janaba: I see, you mean licensees , I thought licenses
(06/02 15:07:34) janaba: ok, yeah
(06/02 15:07:54) Mac: That's really as much as there is to say. There is obviously still a lot of work for Cyan to work out the detail of what they really need from the license
(06/02 15:08:17) GoMeDoobes nods
(06/02 15:08:20) Mac: Yes, Leo, I thought it sounded not far from the FCAL too.
(06/02 15:08:51) janaba: they make all always very complicated, ah well :-)
(06/02 15:08:54) Mac: So, in summary, a small step in the right direction.
(06/02 15:09:07) janaba: yes, at least
(06/02 15:09:10) GoMeLeonardo: interesting
(06/02 15:09:10) J'Kla: Speed has never been an element of Cyan response
(06/02 15:09:13) EthanEver: great news
(06/02 15:09:17) Annabelle: no fun if it's easy ;)
(06/02 15:09:18) janaba: haha lol
(06/02 15:09:43) GoMeLeonardo: Ready for questions Mac?
(06/02 15:09:43) Jahmen thinks that Cyan responded at all is huge step!
(06/02 15:09:48) Abjab4: Why so Simple , when it could be so beautifully complicated ?
(06/02 15:09:54) GoMe Lyrositor will keep his fingers crossed... but they're starting to hurt now.
(06/02 15:10:04) Mac: We have replied an commented that whatever is done needs to be kept fairly simple for the "end user" and Cyan agree with that.
(06/02 15:10:05) GoMeDoobes: Cautious Optimism FTW!
(06/02 15:10:12) Herschel: "We are a patient race, Master Kedri."
(06/02 15:10:16) Tom(Samoth): One small step of Cyan, one big lean for MOULa?
(06/02 15:10:19) Tom(Samoth): leap
(06/02 15:10:28) janaba: they're not very straightforward that's why they cannot accomplish very much in their life :-)
(06/02 15:10:47) Mac: OK. I probably can't really answer many questions on that, but I'll try ;)
(06/02 15:11:04) GoMeLeonardo: Annabelle had a question on your previous topic
(06/02 15:11:09) Annabelle: ok
(06/02 15:11:10) Mac: OK
(06/02 15:11:32) Annabelle: earlier on i used copy&paste but it happens to me to use french canadian keyboard
(06/02 15:11:47) Annabelle: so everytime i putted apostrophes
(06/02 15:11:59) Annabelle: it doesn't port here
(06/02 15:12:14) Annabelle: when will we have the unicode
ported in MOULa
(06/02 15:12:40) Mac: Ah, I'm guessing that those symbols are extended and not normal ASCII characters?
(06/02 15:12:49) Annabelle: yes i think so
(06/02 15:13:08) Annabelle: french apostrophes are more french LOL
(06/02 15:13:23) Mac: I found that copy/paste with some webpage items won't work if you include the paragraph break at the end of the line.
(06/02 15:13:28) Annabelle: they are curved
(06/02 15:13:33) Annabelle: not straight
(06/02 15:13:40) GoMe Lyrositor: This requires special fonts, which Uru doesn't have, IIRC.
(06/02 15:13:44) Herschel: (Curved like delicious poutine fries.)
(06/02 15:14:16) Mac: OK. I don't know for sure but probably the paste, only works with ASCII characters
(06/02 15:14:40) Annabelle: can something be done?
(06/02 15:14:42) Mac: It's set up to reject non-text stuff on the clipboard.
(06/02 15:14:52) Christian Walther: Pasting works with others, but Uru can't display them, and the KI will complain when you try to send them as chat.
(06/02 15:14:58) Annabelle: i know on TOC I can write in full french with accentuation
(06/02 15:15:59) Mac: There was work being done to allow Unicode text, but it was only for chat. More work needs done to get full Unicode in MOULa
(06/02 15:16:18) Annabelle: ah ok only for chat
(06/02 15:16:30) Mac: some shards may have the Unicode for chat just now.
(06/02 15:16:40) Annabelle: well...for this weekend i cannot log on toc it's closed so i will trust you on that
(06/02 15:16:48) Abjab4: Next thing to port ?
(06/02 15:16:58) Annabelle: ok done for me :)
(06/02 15:16:59) Annabelle: thx
(06/02 15:17:00) Abjab4: No TOC is Now open
(06/02 15:17:01) GoMeLeonardo: Next question from: Abjab
(06/02 15:17:11) Abjab4: gave it :)
(06/02 15:17:29) Abjab4: unless Leo wants a recap..?
(06/02 15:17:44) Mac: you mean over to MOULa from the developers?
(06/02 15:17:49) Abjab4: Yes
(06/02 15:18:38) Mac: Well, I'm not sure that's decided yet. There were a few things that weren't ready in time Cyan's pick up of the code this time round.
(06/02 15:19:02) Abjab4: oK just interested in the process, and status :)
(06/02 15:19:25) GoMeLeonardo: Next question from: jahmen
(06/02 15:19:27) Jahmen: So start FCAL with simple MOUL game stuff like some avatar clothing, hair or added gestures to start with FCAL?
(06/02 15:19:27) Mac: Hoikas has a few crash fixes I believe, and I think Christian had some things listed that were ready or near ready.
(06/02 15:20:06) Jahmen: Is that a place of less resistence with Cyan to test?
(06/02 15:20:16) Mac: i'd be speculating Jahmen, but those would seem reasonable
(06/02 15:20:40) Jahmen: Anyone making any of that?
(06/02 15:21:21) Jahmen: To test the waters with Cyan actually allowing a FCAL item into MOUL.a?
(06/02 15:21:21) Mac: There are some "assets" that were released previously, but without licenses. Those wopuld be obvious first candidates.
(06/02 15:21:54) Jahmen: New Hir style? Dance moves?
(06/02 15:22:05) Jahmen: Hair
(06/02 15:22:18) GoMeLeonardo: Licence means Cyan giving things to us, not the opposite Jahmen :P
(06/02 15:22:23) Mac: Things like the avatar frameworks, the KI interface
(06/02 15:22:51) Jahmen: to build those thigs with?
(06/02 15:23:24) Mac: if anyone is working on those things just now, they won't actually have a license that allows them to do that just now,
(06/02 15:23:54) Jahmen: Understood, STill waiting on Cyan at Square one then
(06/02 15:23:59) GoMeLeonardo: Any other question for Mac?
(06/02 15:24:28) GoMeLeonardo: No questions.
(06/02 15:24:30) Mac: Once a license is in place, then it ought not to be too difficult to get Cyan to adopt them provided they work with Cyan 3DS Max tools.
(06/02 15:24:36) Abjab4: As I have seen too..Cyan can do no wrong
(06/02 15:24:53) GoMe Lyrositor: Oh, I'm trying to port sitting clickables by the way. Should be easy enough.
(06/02 15:25:06) Mac: All done?
(06/02 15:25:08) GoMeLeonardo: yeah
(06/02 15:25:13) GoMeLeonardo: thank you mac for the news!
(06/02 15:25:17) Mac: oK thanks!
(06/02 15:25:39) GoMeLeonardo: and for this time we are done :)
(06/02 15:25:57) GoMeLeonardo: it's a bit earlier than usual but we have had a good amount of exciting news :D
(06/02 15:25:58) janaba: you did an awesome job in transmitting those delicate matters to us, thanks Mac :-)
(06/02 15:26:15) GoMeLeonardo: Thank you everyone for coming again to the AGM!
(06/02 15:26:30) GoMeDoobes: Thank you for continuing to host it, Leo. :)
(06/02 15:26:37) janaba: thank you Leo and everyone :-)
(06/02 15:26:38) GoMeLeonardo: We will be here again next month! Hopefully with more news of projects, licences, ect
(06/02 15:26:49) GoMeLeonardo bows
(06/02 15:27:06) ...Chat.log stopped.