The D'ni Musicological Research Hood had a very special treat for all of us Myst and URU fans on Friday, the 8th of February: They invited Robyn Miller for a Q&A and a discussion about the Myst games series and his part in creating them and also to discuss his other projects.
Robyn is the brother of Rand Miller and Ryan Miller, a co-founder of the game company Cyan, Inc. (now Cyan Worlds, Inc.), and the man who played Sirrus in the original Myst. He created the music for both Myst and Riven: The Sequel To Myst and has continued his career well beyond the world of D'ni.
In this interview, Robyn reflects on Myst and Riven, especially his "drive" in the creation of the games. He chats about the creative process when composing the scores for both games and the tools he used, as well as the technical limitations he, Rand and the rest had to deal with at that time. Read more
Cyan Worlds, Inc. is at it again. They have successfully ported Riven: The Sequel to Myst to the iPad, with the installation clocking in at just about 2 GB in size. Here's what the company had to say in the press release:
Cyan Worlds is pleased to announce that Riven for iPad is available on the App Store. It took a lot of tender loving care to get the iPad version just right. It wasn’t easy but we’ve polished the images, movies, and sounds, and still managed to squeeze it into the 2 gig size limit. With a special price of $5.99US, you’d better get it now before this introductory deal is over.
It's unclear on Apple's page when the deal will be over, so if interested, best to get a copy now. There is also no word yet on if either this game or Myst will be ported to Android for other smartphones and tablets, but Cyan has not yet ruled that out officially. The Guild of Messengers will keep everyone updated!
The Starry Expanse Project is celebrating four years of existence by releasing a shiny new demo for all to enjoy! To refresh everyone's memory, the project aims to recreate the entirety of Riven: The Sequel to Myst in a real-time 3D environment. As was announced by Max "Zib Redlektab" Batchelder at the most recent Mysterium, Cyan Worlds, Inc. has given the team their blessing and even provided assets from the original game to help them along.
You can download the demo for Windows 32 or 64-bit or Mac OS X at the announcement link here. If you really like what you see, you can donate to the cause via PayPal!
Look for more news from the SE team as it comes in.
In this article I am going to compare K'veer between the versions in Myst Online: Uru Live Again (MOULa) and Myst V: End Of Ages.
- NOTE: Myst V: End Of Ages on the left, MOULa on the right
When you start your game in Myst V, you start in the upper room in K'veer surrounded by metal doors, all of which are closed. With you in the room are a number of Bahro, which soon disappear upon your arrival, leaving you alone. You notice the room is shaking as the lamps are swinging and there are periodic earthquakes. What is missing from the centre of the room, which is in MOULa, is the pedestal with the linking book to Myst Library on it. You'll also notice the walls are brighter in Myst V and rock above the doors is darker and more pronounced in MOULa. The floor pattern is also different. This room appears in other games as well, namely Myst and Riven, with Atrus sitting at the desk. Read more
Disclaimer: This series of articles is written in-character (IC) and are mainly based on known facts or research. Although Max has taken some liberties or "artistic license" in some parts, like in adapting or intertwining the gameplay or the fiction into facts of reality, the article has been fact-checked by others in the GoMe and in most aspects is, to the best of our knowledge, factually accurate.
In Part 1, we learned how John Loftin discovered an entrance to the large cavern known as D'ni and how Elias Zandi and Loftin made their first expeditions down the lava tunnels. Later, during a more than three-week-long expedition, they were accompanied by Dr. Richard A. Watson as the third member of their group of explorers. On that trip down to the cavern in the summer of 1991, John Loftin lost his life in a tragic accident that left the other two absolutely devastated. Despite this enormous setback and loss of life, Zandi and Watson were still determined to carry on and explore further what their late companion had discovered.
They had also started to work on the writings they had brought with them back to the surface; specifically, attempting to translate what, to their knowledge at the time, was a dead language. In the latter part of 1991, they were finally able to translate some journals written by a young woman known as Read moreKatran or Catherine (she had been called both, apparently due to a mispronunciation by her husband). Elias had also in correspondence with Rand and Robyn Miller told them about the group's progress and kept them updated on their findings.